Css Tricks
A Better API for the Resize Observer
Resize Observer, Mutation Observer, and Intersection Observers are all good APIs that are more performant than their older counterparts:
- ResizeObserver is better than the resize event
- MutationObserver replaces the now deprecated Mutation Events
- IntersectionObserver lets you do certain scroll interactions with less performance overhead.
The API for these three observers are quite similar (but they have their differences which we will go into later). To use an observer, you have to follow the steps below:
- Create a new observer with the new keyword: This observer takes in an observer function to execute.
- Do something with the observed changes: This is done via the observer function that is passed into the observer.
- Observe a specific element: By using the observe method.
- (Optionally) unobserve the element: By using the unobserve or disconnect method. (depending on which observer you’re using).
In practice, the above steps looks like this with the ResizeObserver.
// Step 1: Create a new observer const observer = new ResizeObserver(observerFn) // Step 2: Do something with the observed changes function observerFn (entries) { for (let entry of entries) { // Do something with entry } } // Step 3: Observe an element const element = document.querySelector('#some-element') observer.observe(element); // Step 4 (optional): Disconnect the observer observer.disconnect(element)This looks clear (and understandable) after the steps have been made clear. But it can look like a mess without the comments:
const observer = new ResizeObserver(observerFn) function observerFn (entries) { for (let entry of entries) { // Do something with entry } } const element = document.querySelector('#some-element') observer.observe(element);The good news is: I think we can improve the observer APIs and make them easier to use.
The Resize ObserverLet’s start with the ResizeObserver since it’s the simplest of them all. We’ll begin by writing a function that encapsulates the resizeObserver that we create.
function resizeObserver () { // ... Do something }The easiest way to begin refactoring the ResizeObserver code is to put everything we’ve created into our resizeObserver first.
function resizeObserver () { const observer = new ResizeObserver(observerFn) function observerFn (entries) { for (let entry of entries) { // Do something with entry } } const node = document.querySelector('#some-element') observer.observe(node); }Next, we can pass the element into the function to make it simpler. When we do this, we can eliminate the document.querySelector line.
function resizeObserver (element) { const observer = new ResizeObserver(observerFn) function observerFn (entries) { for (let entry of entries) { // Do something with entry } } observer.observe(node); }This makes the function more versatile since we can now pass any element into it.
// Usage of the resizeObserver function const node = document.querySelector('#some-element') const obs = resizeObserver(node)This is already much easier than writing all of the ResizeObserver code from scratch whenever you wish to use it.
Next, it’s quite obvious that we have to pass in an observer function to the callback. So, we can potentially do this:
// Not great function resizeObserver (node, observerFn) { const observer = new ResizeObserver(observerFn) observer.observe(node); }Since observerFn is always the same — it loops through the entries and acts on every entry — we could keep the observerFn and pass in a callback to perform tasks when the element is resized.
// Better function resizeObserver (node, callback) { const observer = new ResizeObserver(observerFn) function observerFn (entries) { for (let entry of entries) { callback(entry) } } observer.observe(node); }To use this, we can pass callback into the resizeObserver — this makes resizeObserver operate somewhat like an event listener which we are already familiar with.
// Usage of the resizeObserver function const node = document.querySelector('#some-element') const obs = resizeObserver(node, entry => { // Do something with each entry })We can make the callback slightly better by providing both entry and entries. There’s no performance hit for passing an additional variable so there’s no harm providing more flexibility here.
function resizeObserver (element, callback) { const observer = new ResizeObserver(observerFn) function observerFn (entries) { for (let entry of entries) { callback({ entry, entries }) } } observer.observe(element); }Then we can grab entries in the callback if we need to.
// Usage of the resizeObserver function // ... const obs = resizeObserver(node, ({ entry, entries }) => { // ... })Next, it makes sense to pass the callback as an option parameter instead of a variable. This will make resizeObserver more consistent with the mutationObserver and intersectionObserver functions that we will create in the next article.
function resizeObserver (element, options = {}) { const { callback } = options const observer = new ResizeObserver(observerFn) function observerFn (entries) { for (let entry of entries) { callback({ entry, entries }) } } observer.observe(element); }Then we can use resizeObserver like this.
const obs = resizeObserver(node, { callback ({ entry, entries }) { // Do something ... } }) The observer can take in an option tooResizeObserver‘s observe method can take in an options object that contains one property, box. This determines whether the observer will observe changes to content-box, border-box or device-pixel-content-box.
So, we need to extract these options from the options object and pass them to observe.
function resizeObserver (element, options = {}) { const { callback, ...opts } = options // ... observer.observe(element, opts); } Optional: Event listener patternI prefer using callback because it’s quite straightforward. But if you want to use a standard event listener pattern, we can do that, too. The trick here is to emit an event. We’ll call it resize-obs since resize is already taken.
function resizeObserver (element, options = {}) { // ... function observerFn (entries) { for (let entry of entries) { if (callback) callback({ entry, entries }) else { node.dispatchEvent( new CustomEvent('resize-obs', { detail: { entry, entries }, }), ) } } } // ... }Then we can listen to the resize-obs event, like this:
const obs = resizeObserver(node) node.addEventListener('resize-obs', event => { const { entry, entries } = event.detail })Again, this is optional.
Unobserving the elementOne final step is to allow the user to stop observing the element(s) when observation is no longer required. To do this, we can return two of the observer methods:
function resizeObserver (node, options = {}) { // ... return { unobserve(node) { observer.unobserve(node) }, disconnect() { observer.disconnet() } } }Both methods do the same thing for what we have built so far since we only allowed resizeObserver to observe one element. So, pick whatever method you prefer to stop observing the element.
const obs = resizeObserver(node, { callback ({ entry, entries }) { // Do something ... } }) // Stops observing all elements obs.disconect()With this, we’ve completed the creation of a better API for the ResizeObserver — the resizeObserver function.
Code snippetHere’s the code we’ve wrote for resizeObserver
export function resizeObserver(node, options = {}) { const observer = new ResizeObserver(observerFn) const { callback, ...opts } = options function observerFn(entries) { for (const entry of entries) { // Callback pattern if (callback) callback({ entry, entries, observer }) // Event listener pattern else { node.dispatchEvent( new CustomEvent('resize-obs', { detail: { entry, entries, observer }, }) ) } } } observer.observe(node) return { unobserve(node) { observer.unobserve(node) }, disconnect() { observer.disconnect() } } } Using this in practice via Splendid LabzSplendid Labz has a utils library that contains an enhanced version of the resizeObserver we made above. You can use it if you wanna use a enhanced observer, or if you don’t want to copy-paste the observer code into your projects.
import { resizeObserver } from '@splendidlabz/utils/dom' const node = document.querySelector('.some-element') const obs = resizeObserver(node, { callback ({ entry, entries }) { /* Do what you want here */ } })Bonus: The Splendid Labz resizeObserver is capable of observing multiple elements at once. It can also unobserve multiple elements at once.
const items = document.querySelectorAll('.elements') const obs = resizeObserver(items, { callback ({ entry, entries }) { /* Do what you want here */ } }) // Unobserves two items at once const subset = [items[0], items[1]] obs.unobserve(subset) Found this refactoring helpful?Refactoring is ultra useful (and important) because its a process that lets us create code that’s easy to use or maintain.
If you found this refactoring exercise useful, you might just love how I teach JavaScript to budding developers in my Learn JavaScript course.
In this course, you’ll learn to build 20 real-world components. For each component, we start off simple. Then we add features and you’ll learn to refactor along the way.
That’s it!
Hope you enjoyed this piece and see you in the next one.
A Better API for the Resize Observer originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Breaking Boundaries: Building a Tangram Puzzle With (S)CSS
For years, I believed that drag-and-drop games — especially those involving rotation, spatial logic, and puzzle solving — were the exclusive domain of JavaScript. Until one day, I asked AI:
“Is it possible to build a fully interactive Tangram puzzle game using only CSS?”
The answer: “No — not really. You’ll need JavaScript.” That was all the motivation I needed to prove otherwise.
CodePen Embed FallbackBut first, let’s ask the obvious question: Why would anyone do this?
Well…
- To know how far CSS can be pushed in creating interactive UIs.
- To get better at my CSS skills.
- And it’s fun!
Fair enough?
Now, here’s the unsurprising truth: CSS isn’t exactly made for this. It’s not a logic language, and let’s be honest, it’s not particularly dynamic either. (Sure, we have CSS variables and some handy built-in functions now, hooray!)
In JavaScript, we naturally think in terms of functions, loops, conditions, objects, comparisons. We write logic, abstract things into methods, and eventually ship a bundle that the browser understands. And once it’s shipped? We rarely look at that final JavaScript bundle — we just focus on keeping it lean.
Now ask yourself: isn’t that exactly what Sass does for CSS?
Why should we hand-write endless lines of repetitive CSS when we can use mixins and functions to generate it — cleanly, efficiently, and without caring how many lines it takes, as long as the output is optimized?
So, we put it to the test and it turns out Sass can replace JavaScript, at least when it comes to low-level logic and puzzle behavior. With nothing but maps, mixins, functions, and a whole lot of math, we managed to bring our Tangram puzzle to life, no JavaScript required.
Let the (CSS-only) games begin! 🎉
The gameThe game consists of seven pieces: the classic Tangram set. Naturally, these pieces can be arranged into a perfect square (and many other shapes, too). But we need a bit more than just static pieces.
So here’s what I am building:
- A puzzle goal, which is the target shape the player has to recreate.
- A start button that shuffles all the pieces into a staging area.
- Each piece is clickable and interactive.
- The puzzle should let the user know when they get a piece wrong and also celebrate when they finish the puzzle.
I started by setting up the HTML structure, which is no small task, considering the number of elements involved.
- Each shape was given seven radio buttons. I chose radios over checkboxes to take advantage of their built-in exclusivity. Only one can be selected within the same group. This made it much easier to track which shape and state were currently active.
- The start button? Also a radio input. A checkbox could’ve worked too, but for the sake of consistency, I stuck with radios across the board.
- The puzzle map itself is just a plain old <div>, simple and effective.
- For rotation, we added eight radio buttons, each representing a 45-degree increment: 45°, 90°, 135°, all the way to 360°. These simulate rotation controls entirely in CSS.
- Every potential shadow position got its own radio button too. (Yes, it’s a lot, I know.)
- And to wrap it all up, I included a classic reset button inside a <form> using <button type="reset">, so players can easily start over at any point.
Given the sheer number of elements required, I used Pug to generate the HTML more efficiently. It was purely a convenience choice. It doesn’t affect the logic or behavior of the puzzle in any way.
Below is a sample of the compiled HTML. It might look overwhelming at first glance (and this is just a portion of it!), but it illustrates the structural complexity involved. This section is collapsed to not nuke your screen, but it can be expanded if you’d like to explore it.
Open HTML Code <div class="wrapper"> <div class="tanagram-box"></div> <div class="tanagram-box"></div> <form class="container"> <input class="hide_input start" type="checkbox" id="start" autofocus /> <button class="start-button" type="reset" id="restart">Restart</button> <label class="start-button" for="start">Start </label> <div class="shadow"> <input class="hide_input" type="radio" id="blueTriangle-tan" name="tan-active" /> <input class="hide_input" type="radio" id="yellowTriangle-tan" name="tan-active" /> <!-- Inputs for others tans --> <input class="hide_input" type="radio" id="rotation-reset" name="tan-active" /> <input class="hide_input" type="radio" id="rotation-45" name="tan-rotation" /> <input class="hide_input" type="radio" id="rotation-90" name="tan-rotation" /> <!--radios for 90, 225, 315, 360 --> <input class="hide_input" type="checkbox" id="yellowTriangle-tan-1-135" name="tan-rotation" /> <input class="hide_input" type="checkbox" id="yellowTriangle-tan-1-225" name="tan-rotation" /> <!-- radio for every possible shape shadows--> <label class="rotation rot" for="rotation-45" id="rot45">⟲</label> <label class="rotation rot" for="rotation-90" id="rot90">⟲</label> <!--radios for 90, 225, 315, 360 --> <label class="rotation" for="rotation-reset" id="rotReset">✘</label> <label class="blueTriangle tans" for="blueTriangle-tan" id="tanblueTrianglelab"></label> <div class="tans tan_blocked" id="tanblueTrianglelabRes"></div> <!-- labels for every tan and disabled div --> <label class="blueTriangle tans" for="blueTriangle-tan-1-90" id="tanblueTrianglelab-1-90"></label> <label class="blueTriangle tans" for="blueTriangle-tan-1-225" id="tanblueTrianglelab-1-225"></label> <!-- labels radio for every possible shape shadows--> <div class="shape"></div> </div> </form> <div class="tanagram-box"></div> <div class="tanagram-box"></div> <div class="tanagram-box"></div> <div class="tanagram-box"></div> <div class="tanagram-box"></div> </div> Creating maps for shape dataNow that HTML skeleton is ready, it’s time to inject it with some real power. That’s where our Sass maps come in, and here’s where the puzzle logic starts to shine.
Note: Maps in Sass hold pairs of keys and values, and make it easy to look up a value by its corresponding key. Like objects in JavaScript, dictionaries in Python and, well, maps in C++.
I’m mapping out all the core data needed to control each tangram piece (tan): its color, shape, position, and even interaction logic. These maps contain:
- the background-color for each tan,
- the clip-path coordinates that define their shapes,
- the initial position for each tan,
- the position of the blocking div (which disables interaction when a tan is selected),
- the shadow positions (coordinates for the tan’s silhouette displayed on the task board),
- the grid information, and
- the winning combinations — the exact target coordinates for each tan, marking the correct solution.
You can see this in action on CodePen, where these maps drive the actual look and behavior of each puzzle piece. At this point, there’s no visible change in the preview. We’ve simply prepared and stored the data for later use.
CodePen Embed Fallback Using mixins to read from mapsThe main idea is to create reusable mixins that will read data from the maps and apply it to the corresponding CSS rules when needed.
But before that, we’ve elevated things to a higher level by making one key decision: We never hard-coded units directly inside the maps. Instead, we built a reusable utility function that dynamically adds the desired unit (e.g., vmin, px, etc.) to any numeric value when it’s being used. This way, when can use our maps however we please.
@function get-coordinates($data, $key, $separator, $unit) { $coordinates: null; // Check if the first argument is a map @if meta.type-of($data) == "map" { // If the map contains the specified key @if map.has-key($data, $key) { // Get the value associated with the key (expected to be a list of coordinates) $coordinates: map.get($data, $key); } // If the first argument is a list } @else if meta.type-of($data) == "list" { // Ensure the key is a valid index (1-based) within the list @if meta.type-of($key) == "number" and $key > 0 and $key <= list.length($data) { // Retrieve the item at the specified index $coordinates: list.nth($data, $key); } // If neither map nor list, throw an error } @else { @error "Invalid input: First argument must be a map or a list."; } // If no valid coordinates were found, return null @if $coordinates == null { @return null; } // Extract x and y values from the list $x: list.nth($coordinates, 1); $y: list.nth($coordinates, -1); // -1 gets the last item (y) // Return the combined x and y values with units and separator @return #{$x}#{$unit}#{$separator}#{$y}#{$unit}; }Sure, nothing’s showing up in the preview yet, but the real magic starts now.
CodePen Embed FallbackNow we move on to writing mixins. I’ll explain the approach in detail for the first mixin, and the rest will be described through comments.
The first mixin dynamically applies grid-column and grid-row placement rules to child elements based on values stored in a map. Each entry in the map corresponds to an element index (1 through 8) and contains a list of four values: [start-col, end-col, start-row, end-row].
@mixin tanagram-grid-positioning($nth-child-grid) { // Loop through numbers 1 to 8, corresponding to the tanam pieces @for $i from 1 through 8 { // Check if the map contains a key for the current piece (1-8) @if map.has-key($nth-child-grid, $i) { // Get the grid values for this piece: [start-column, end-column, start-row, end-row] $values: map.get($nth-child-grid, $i); // Target the nth child (piece) and set its grid positions &:nth-child(#{$i}) { // Set grid-column: start and end values based on the first two items in the list grid-column: #{list.nth($values, 1)} / #{list.nth($values, 2)}; // Set grid-row: start and end values based on the last two items in the list grid-row: #{list.nth($values, 3)} / #{list.nth($values, 4)}; } } } }We can expect the following CSS to be generated:
.tanagram-box:nth-child(1) { grid-column: 2 / 3; grid-row: 1 / 2; } .tanagram-box:nth-child(2) { grid-column: 3 / 4; grid-row: 1 / 2; } CodePen Embed FallbackIn this mixin, my goal was actually to create all the shapes (tans). I am using clip-path. There were ideas to use fancy SVG images, but this test project is more about testing the logic rather than focusing on beautiful design. For this reason, the simplest solution was to cut the elements according to dimensions while they are still in the square (the initial position of all the tans).
So, in this case, through a static calculation, the $tansShapes map was updated with the clip-path property:
clip-path: (0 0, 50 50, 0 100);This contains the clip points for all the tans. In essence, this mixin shapes and colors each tan accordingly.
@mixin set-tan-clip-path($tanName, $values) { // Initialize an empty list to hold the final clip-path points $clip-path-points: (); // Extract the 'clip-path' data from the map, which contains coordinate pairs $clip-path-key: map.get($values, clip-path); // Get the number of coordinate pairs to loop through $count: list.length($clip-path-key); // Loop through each coordinate point @for $i from 1 through $count { // Convert each pair of numbers into a formatted coordinate string with units $current-point: get-coordinates($clip-path-key, $i, " ", "%"); // Add the formatted coordinate to the list, separating each point with a comma $clip-path-points: list.append($clip-path-points, #{$current-point}, comma); } // Style for the preview element (lab version), using the configured background color #tan#{$tanName}lab { background: map.get($values, color); clip-path: polygon(#{$clip-path-points}); // Apply the full list of clip-path points } // Apply the same clip-path to the actual tan element .#{$tanName} { clip-path: polygon(#{$clip-path-points}); } }and output in CSS should be:
.blueTriangle { clip-path: polygon(0% 0%, 50% 50%, 0% 100%); } /* other tans */ CodePen Embed Fallback Start logicAlright, now I’d like to clarify what should happen first when the game loads.
First, with a click on the Start button, all the tans “go to their positions.” In reality, we assign them a transform: translate() with specific coordinates and a rotation.
.start:checked ~ .shadow #tanblueTrianglelab { transform-origin: 4.17vmin 12.5vmin; transform: translate(-6vmin,-37vmin) rotate(360deg); cursor: pointer; } CodePen Embed FallbackSo, we still maintain this pattern. We use transform and simply change the positions or angles (in the maps) of both the tans and their shadows on the task board.
When any tan is clicked, the rotation button appears. By clicking on it, the tan should rotate around its center, and this continues with each subsequent click. There are actually eight radio buttons, and with each click, one disappears and the next one appears. When we reach the last one, clicking it makes it disappear and the first one reappears. This way, we get the impression of clicking the same button (they are, of course, styled the same) and being able to click (rotate the tan) infinitely. This is exactly what the following mixin enables.
@mixin set-tan-rotation-states($tanName, $values, $angles, $color) { // This mixin dynamically applies rotation UI styles based on a tan's configuration. // It controls the positioning and appearance of rotation buttons and visual feedback when a rotation state is active. @each $angle in $angles{ & ~ #rot#{$angle}{ transform: translate(get-coordinates($values,rot-btn-position,',',vmin )); background: $color;} & ~ #rotation-#{$angle}:checked{ @each $key in map.keys($tansShapes){ & ~ #tan#{$key}labRes{ visibility: visible; background:rgba(0,0,0,0.4); } & ~ #tan#{$key}lab{ opacity:.3; } & ~ #rotReset{ visibility: visible; } } } } }And the generated CSS should be:
#blueTriangle-tan:checked ~ #rotation-45:checked ~ #tanblueTrianglelab { transform: translate(-6vmin,-37vmin) rotate(45deg); } #blueTriangle-tan:checked ~ #rotation-45:checked ~ #tanblueTrianglelabRes { visibility: hidden; }OK, the following mixins use the set-clip-path and set-rotation mixins. They contain all the information about the tans and their behavior in relation to which tan is clicked and which rotation is selected, as well as their positions (as defined in the second mixin).
@mixin generate-tan-shapes-and-interactions($tansShapes) { // Applies styling logic and UI interactions for each individual tan shape from the $tansShapes map. @each $tanName, $values in $tansShapes{ $color: color.scale(map.get($values, color), $lightness: 10%); $angles: (45, 90, 135, 180, 225, 270, 315, 360); @include set-tan-clip-path($tanName, $values); ##{$tanName}-tan:checked{ & ~ #tan#{$tanName}Res{ visibility:hidden; } & ~ #tan#{$tanName}lab{opacity: 1 !important;background: #{$color};cursor:auto;} @each $key in map.keys($tansShapes){ & ~ #tan#{$tanName}Res:checked ~ #tan#{$key}labRes{visibility: visible;} } & ~ #rot45{display: flex;visibility: visible;} & ~ #rotReset{ transform: translate(get-coordinates($values, exit-mode-btn-position,',', vmin)); } @include set-tan-rotation-states($tanName, $values, $angles, $color); } } } @mixin set-initial-tan-position($tansShapes) { // This mixin sets the initial position and transformation for both the interactive (`lab`) and shadow (`labRes`) versions // of each tan shape, based on coordinates provided in the $tansShapes map. @each $tanName, $values in $tansShapes{ & ~ .shadow #tan#{$tanName}lab{ transform-origin: get-coordinates($values, transform-origin,' ' ,vmin); transform: translate( get-coordinates($values,tan-position,',', vmin)) rotate(360deg) ; cursor: pointer; } & ~ .shadow #tan#{$tanName}labRes{ visibility:hidden; transform: translate(get-coordinates($values,diable-lab-position,',',vmin)); } } } CodePen Embed FallbackAs mentioned earlier, when a tan is clicked, one of the things that becomes visible is its shadow — a silhouette that appears on the task board.
These shadow positions (coordinates) are currently defined statically. Each shadow has a specific place on the map, and a mixin reads this data and applies it to the shadow using transform: translate().
When the clicked tan is rotated, the number of visible shadows on the task board can change, as well as their angles, which is expected.
Of course, special care was taken with naming conventions. Each shadow element gets a unique ID, made from the name (inherited from its parent tan) and a number that represents its sequence position for the given angle.
Pretty cool, right? That way, we avoid complicated naming patterns entirely!
@mixin render-possible-tan-positions( $name, $angle, $possiblePositions, $visibility, $color, $id, $transformOrigin ) { // This mixin generates styles for possible positions of a tan shape based on its name, rotation angle, and configuration map. // It handles both squares and polygons, normalizing their rotation angles accordingly and applying transform styles if positions exist.} @if $name == 'square' { $angle: normalize-angle($angle); // Normalizujemo ugao ako je u pitanju square } @else if $name == 'polygon'{ $angle: normalize-polygon-angle($angle); } @if map.has-key($possiblePositions, $angle) { $values: map.get($possiblePositions, $angle); @if $values != none { $count: list.length($values); @for $i from 1 through $count { $position: get-coordinates($values, $i, ',', vmin); & ~ #tan#{$name}lab-#{$i}-#{$angle} { @if $visibility == visible { visibility: visible; background-color: $color; opacity: .2; z-index: 2; transform-origin: #{$transformOrigin}; transform: translate(#{$position}) rotate(#{$angle}deg); } @else if $visibility == hidden { visibility: hidden; } &:hover{ opacity: 0.5; cursor: pointer; } } } } } }The generated CSS:
#blueTriangle-tan:checked ~ #tanblueTrianglelab-1-360 { visibility: visible; background-color: #53a0e0; opacity: 0.2; z-index: 2; transform-origin: 4.17vmin 12.5vmin; transform: translate(4.7vmin,13.5vmin) rotate(360deg); }This next mixin is tied to the previous one and manages when and how the tan shadows appear while their parent tan is being rotated using the button. It listens for the current rotation angle and checks whether there are any shadow positions defined for that specific angle. If there are, it displays them; if not — no shadows!
@mixin render-possible-positions-by-rotation { // This mixin applies rotation to each tan shape. It loops through each tan, calculates its possible positions for each angle, and handles visibility and transformation. // It ensures that rotation is applied correctly, including handling the transitions between various tan positions and visibility states. @each $tanName, $values in $tansShapes{ $possiblePositions: map.get($values, poss-positions); $possibleTansColor: map.get($values, color); $validPosition: get-coordinates($values, correct-position,',' ,vmin); $transformOrigin: get-coordinates($values,transform-origin,' ' ,vmin); $rotResPosition: get-coordinates($values,exit-mode-btn-position ,',' ,vmin ); $angle: 0; @for $i from 1 through 8{ $angle: $i * 45; $nextAngle: if($angle + 45 > 360, 45, $angle + 45); @include render-position-feedback-on-task($tanName,$angle, $possiblePositions,$possibleTansColor, #{$tanName}-tan, $validPosition,$transformOrigin, $rotResPosition); ##{$tanName}-tan{ @include render-possible-tan-positions($tanName,$angle, $possiblePositions,hidden, $possibleTansColor, #{$tanName}-tan,$transformOrigin) } ##{$tanName}-tan:checked{ @include render-possible-tan-positions($tanName,360, $possiblePositions,visible, $possibleTansColor, #{$tanName}-tan,$transformOrigin); & ~ #rotation-#{$angle}:checked { @include render-possible-tan-positions($tanName,360, $possiblePositions,hidden, $possibleTansColor, #{$tanName}-tan,$transformOrigin); & ~ #tan#{$tanName}lab{transform:translate( get-coordinates($values,tan-position,',', vmin)) rotate(#{$angle}deg) ;} & ~ #tan#{$tanName}labRes{ visibility: hidden; } & ~ #rot#{$angle}{ visibility: hidden; } & ~ #rot#{$nextAngle}{ visibility: visible } @include render-possible-tan-positions($tanName,$angle, $possiblePositions,visible, $possibleTansColor, #{$tanName}-tan,$transformOrigin); } } } } } CodePen Embed FallbackWhen a tan’s shadow is clicked, the corresponding tan should move to that shadow’s position. The next mixin then checks whether this new position is the correct one for solving the puzzle. If it is correct, the tan gets a brief blinking effect and becomes unclickable, signaling it’s been placed correctly. If it’s not correct, the tan simply stays at the shadow’s location. There’s no effect and it remains draggable/clickable.
CodePen Embed FallbackOf course, there’s a list of all the correct positions for each tan. Since some tans share the same size — and some can even combine to form larger, existing shapes — we have multiple valid combinations. For this Camel task, all of them were taken into account. A dedicated map with these combinations was created, along with a mixin that reads and applies them.
CodePen Embed FallbackAt the end of the game, when all tans are placed in their correct positions, we trigger a “merging” effect — and the silhouette of the camel turns yellow. At that point, the only remaining action is to click the Restart button.
Well, that was long, but that’s what you get when you pick the fun (albeit hard and lengthy) path. All as an ode to CSS-only magic!
Breaking Boundaries: Building a Tangram Puzzle With (S)CSS originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Creating an Auto-Closing Notification With an HTML Popover
The HTML popover attribute transforms elements into top-layer elements that can be opened and closed with a button or JavaScript. Most popovers can be light-dismissed, closing when the user clicks or taps outside the popup. Currently, HTML popover lacks built-in auto-close functionality, but it’s easy to add. Auto closing popups are useful for user interfaces like banner notifications — the new-message alerts in phones, for instance.
A picture demo, is worth a thousand words, right? Click on the “Add to my bookmarks” button in the following example. It triggers a notification that dismisses itself after a set amount of time.
CodePen Embed Fallback Let’s start with the popoverThe HTML popover attribute is remarkably trivial to use. Slap it on a div, specify the type of popover you need, and you’re done.
<div popover="manual" id="pop">Bookmarked!</div>A manual popover simply means it cannot be light-dismissed by clicking outside the element. As a result, we have to hide, show, or toggle the popover’s visibility ourselves explicitly with either buttons or JavaScript. Let’s use a semantic HTML button.
<button popovertarget="pop" popovertargetaction="show"> Add to my bookmarks </button> <div popover="manual" id="pop">Bookmarked!</div>The popovertarget and popovertargetaction attributes are the final two ingredients, where popovertarget links the button to the popover element and popovertargetaction ensures that the popover is show-n when the button is clicked.
Hiding the popover with a CSS transitionOK, so the challenge is that we have a popover that is shown when a certain button is clicked, but it cannot be dismissed. The button is only wired up to show the popover, but it does not hide or toggle the popover (since we are not explicitly declaring it). We want the popover to show when the button is clicked, then dismiss itself after a certain amount of time.
The HTML popover can’t be closed with CSS, but it can be hidden from the page. Adding animation to that creates a visual effect. In our example, we will hide the popover by eliminating its CSS height property. You’ll learn in a moment why we’re using height, and that there are other ways you can go about it.
We can indeed select the popover attribute using an attribute selector:
[popover] { height: 0; transition: height cubic-bezier(0.6, -0.28, 0.735, 0.045) .3s .6s; @starting-style { height: 1lh; } }When the popover is triggered by the button, its height value is the one declared in the @starting-style ruleset (1lh). After the transition-delay (which is .6s in the example), the height goes from 1lh to 0 in .3s, effectively hiding the popover.
Once again, this is only hiding the popover, not closing it properly. That’s the next challenge and we’ll need JavaScript for that level of interaction.
Closing the popover with JavaScriptWe can start by setting a variable that selects the popover:
const POPOVER = document.querySelector('[popover]');Next, we can establish a ResizeObserver that monitors the popover’s size:
const POPOVER = document.querySelector('[popover]'); const OBSERVER = new ResizeObserver((entries) => { if(entries[0].contentBoxSize[0].blockSize == 0) OBSERVER.unobserve((POPOVER.hidePopover(), POPOVER)); });And we can fire that off starting when the button to show the popover is clicked:
const POPOVER = document.querySelector('[popover]'); const OBSERVER = new ResizeObserver((entries) => { if(entries[0].contentBoxSize[0].blockSize == 0) OBSERVER.unobserve((POPOVER.hidePopover(), POPOVER)); }); document.querySelector('button').onclick = () => OBSERVER.observe(POPOVER);The observer will know when the popover’s CSS height reaches zero at the end of the transition, and, at that point, the popover is closed with hidePopover(). From there, the observer is stopped with unobserve().
In our example, height and ResizeObserver are used to auto-close the notification. You can try any other CSS property and JavaScript observer combination that might work with your preference. Learning about ResizeObserver and MutationObserver can help you find some options.
Setting an HTML fallbackWhen JavaScript is disabled in the browser, if the popover type is set to any of the light-dismissible types, it acts as a fallback. Keep the popover visible by overriding the style rules that hide it. The user can dismiss it by clicking or tapping anywhere outside the element.
If the popover needs to be light-dismissible only when JavaScript is disabled, then include that popover inside a <noscript> element before the manual popover. It’s the same process as before, where you override CSS styles as needed.
<noscript> <div popover="auto" id="pop">Bookmarked!</div> </noscript> <div popover="manual" id="pop">Bookmarked!</div> <!-- goes where <head> element's descendants go --> <noscript> <style> [popover] { transition: none; height: 1lh; } </style> </noscript> When to use this method?Another way to implement all of this would be to use setTimeout() to create a delay before closing the popover in JavaScript when the button is clicked, then adding a class to the popover element to trigger the transition effect. That way, no observer is needed.
With the method covered in this post, the delay can be set and triggered in CSS itself, thanks to @starting-style and transition-delay — no extra class required! If you prefer to implement the delay through CSS itself, then this method works best. The JavaScript will catch up to the change CSS makes at the time CSS defines, not the other way around.
Creating an Auto-Closing Notification With an HTML Popover originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Better CSS Shapes Using shape() — Part 3: Curves
If you’re following along, this is the third post in a series about the new CSS shape() function. We’ve learned how to draw lines and arcs and, in this third part, I will introduce the curve command — the missing command you need to know to have full control over the shape() function. In reality, there are more commands, but you will rarely need them and you can easily learn about them later by checking the documentation.
Better CSS Shapes Using shape()- Lines and Arcs
- More on Arcs
- Curves (you are here!)
- Close and Move
This command adds a Bézier curve between two points by specifying control points. We can either have one control point and create a Quadratic curve or two control points and create a Cubic curve.
Bézier, Quadratic, Cubic, control points? What?!
For many of you, that definition is simply unclear, or even useless! You can spend a few minutes reading about Bézier curves but is it really worth it? Probably not, unless your job is to create shapes all the day and you have a solid background in geometry.
We already have cubic-bezier() as an easing function for animations but, honestly, who really understands how it works? We either rely on a generator to get the code or we read a “boring” explanation that we forget in two minutes. (I have one right here by the way!)
Don’t worry, this article will not be boring as I will mostly focus on practical examples and more precisely the use case of rounding the corners of irregular shapes. Here is a figure to illustrate a few examples of Bézier curves.
The blue dots are the starting and ending points (let’s call them A and B) and the black dots are the control points. And notice how the curve is tangent to the dashed lines illustrated in red.
In this article, I will consider only one control point. The syntax will follow this pattern:
clip-path: shape( from Xa Ya, curve to Xb Yb with Xc Yc ); arc command vs. curve commandWe already saw in Part 1 and Part 2 that the arc command is useful establishing rounded edges and corners, but it will not cover all the cases. That’s why you will need the curve command. The tricky part is to know when to use each one and the answer is “it depends.” There is no generic rule but my advice is to first see if it’s possible (and easy) using arc. If not, then you have to use curve.
For some shapes, we can have the same result using both commands and this is a good starting point for us to understand the curve command and compare it with arc.
Take the following example:
CodePen Embed FallbackThis is the code for the first shape:
.shape { clip-path: shape(from 0 0, arc to 100% 100% of 100% cw, line to 0 100%) }And for the second one, we have this:
.shape { clip-path: shape(from 0 0, curve to 100% 100% with 100% 0, line to 0 100%) }The arc command needs a radius (100% in this case), but the curve command needs a control point (which is 100% 0 in this example).
Now, if you look closely, you will notice that both results aren’t exactly the same. The first shape using the arc command is creating a quarter of a circle, whereas the shape using the curve command is slightly different. If you place both of them above each other, you can clearly see the difference.
CodePen Embed FallbackThis is interesting because it means we can round some corners using either an arc or a curve, but with slightly different results. Which one is better, you ask? I would say it depends on your visual preference and the shape you are creating.
In Part 1, we created rounded tabs using the arc command, but we can also create them with curve.
CodePen Embed FallbackCan you spot the difference? It’s barely visible but it’s there.
Notice how I am using the by directive the same way I am doing with arc, but this time we have the control point, which is also relative. This part can be confusing, so pay close attention to this next bit.
Consider the following:
shape(from Xa Ya, curve by Xb Yb with Xc Yc)It means that both (Xb,Yb) and (Xc,Yc) are relative coordinates calculated from the coordinate of the starting point. The equivalent of the above using a to directive is this:
shape(from Xa Ya, curve to (Xa + Xb) (Ya + Yb) with (Xa + Xc) (Yb + Yc))We can change the reference of the control point by adding a from directive. We can either use start (the default value), end, or origin.
shape(from Xa Ya, curve by Xb Yb with Xc Yc from end)The above means that the control point will now consider the ending point instead of the starting point. The result is similar to:
shape(from Xa Ya, curve to (Xa + Xb) (Ya + Yb) with (Xa + Xb + Xc) (Ya + Yb + Yc))If you use origin, the reference will be the origin, hence the coordinate of the control point becomes absolute instead of relative.
The from directive may add some complexity to the code and the calculation, so don’t bother yourself with it. Simply know it exists in case you face it, but keep using the default value.
I think it’s time for your first homework! Similar to the rounded tab exercise, try to create the inverted radius shape we covered in the Part 1 using curve instead of arc. Here are both versions for you to reference, but try to do it without peeking first, if you can.
CodePen Embed Fallback Let’s draw more shapes!Now that we have a good overview of the curve command, let’s consider more complex shapes where arc won’t help us round the corners and the only solution is to draw curves instead. Considering that each shape is unique, so I will focus on the technique rather than the code itself.
Slanted edgeLet’s start with a rectangular shape with a slanted edge.
Getting the shape on the left is quite simple, but the shape on the right is a bit tricky. We can round two corners with a simple border-radius, but for the slanted edge, we will use shape() and two curve commands.
The first step is to write the code of the shape without rounded corners (the left one) which is pretty straightforward since we’re only working with the line command:
.shape { --s: 90px; /* slant size */ clip-path: shape(from 0 0, line to calc(100% - var(--s)) 0, line to 100% 100%, line to 0 100% ); }Then we take each corner and try to round it by modifying the code. Here is a figure to illustrate the technique I am going to use for each corner.
We define a distance, R, that controls the radius. From each side of the corner point, I move by that distance to create two new points, which are illustrated above in red. Then, I draw my curve using the new points as starting and ending points. The corner point will be the control point.
The code becomes:
.shape { --s: 90px; /* slant size */ clip-path: shape(from 0 0, Line to Xa Ya, curve to Xb Yb with calc(100% - var(--s)) 0, line to 100% 100%, line to 0 100% ); }Notice how the curve is using the coordinates of the corner point in the with directive, and we have two new points, A and B.
Until now, the technique is not that complex. For each corner point, you replace the line command with line + curve commands where the curve command reuses the old point in its with directive.
If we apply the same logic to the other corner, we get the following:
.shape { --s: 90px; /* slant size */ clip-path: shape(from 0 0, line to Xa Ya, curve to Xb Yb with calc(100% - var(--s)) 0, line to Xc Yc, curve to Xd Yd with 100% 100%, line to 0 100% ); }Now we need to calculate the coordinates of the new points. And here comes the tricky part because it’s not always simple and it may require some complex calculation. Even if I detail this case, the logic won’t be the same for the other shapes we’re making, so I will skip the math part and give you the final code:
.box { --h: 200px; /* element height */ --s: 90px; /* slant size */ --r: 20px; /* radius */ height: var(--h); border-radius: var(--r) 0 0 var(--r); --_a: atan2(var(--s), var(--h)); clip-path: shape(from 0 0, line to calc(100% - var(--s) - var(--r)) 0, curve by calc(var(--r) * (1 + sin(var(--_a)))) calc(var(--r) * cos(var(--_a))) with var(--r) 0, line to calc(100% - var(--r) * sin(var(--_a))) calc(100% - var(--r) * cos(var(--_a))), curve to calc(100% - var(--r)) 100% with 100% 100%, line to 0 100% ); }I know the code looks a bit scary, but the good news is that the code is also really easy to control using CSS variables. So, even if the math is not easy to grasp, you don’t have to deal with it. It should be noted that I need to know the height to be able to calculate the coordinates which means the solution isn’t perfect because the height is a fixed value.
CodePen Embed Fallback Arrow-shaped boxHere’s a similar shape, but this time we have three corners to round using the curve command.
CodePen Embed FallbackThe final code is still complex but I followed the same steps. I started with this:
.shape { --s: 90px; clip-path: shape(from 0 0, /* corner #1 */ line to calc(100% - var(--s)) 0, /* corner #2 */ line to 100% 50%, /* corner #3 */ line to calc(100% - var(--s)) 100%, line to 0 100% ); }Then, I modified it into this:
.shape { --s: 90px; clip-path: shape(from 0 0, /* corner #1 */ line to Xa Ya curve to Xb Yb with calc(100% - var(--s)) 0, /* corner #2 */ line to Xa Ya curve to Xb Yb with 100% 50%, /* corner #3 */ line to Xa Yb curve to Xb Yb with calc(100% - var(--s)) 100%, line to 0 100% ); }Lastly, I use a pen and paper to do all the calculations.
You might think this technique is useless if you are not good with math and geometry, right? Not really, because you can still grab the code and use it easily since it’s optimized using CSS variables. Plus, you aren’t obligated to be super accurate and precise. You can rely on the above technique and use trial and error to approximate the coordinates. It will probably take you less time than doing all the math.
Rounded polygonsI know you are waiting for this, right? Thanks to the new shape() and the curve command, we can now have rounded polygon shapes!
Here is my implementation using Sass where you can control the radius, number of sides and the rotation of the shape:
CodePen Embed FallbackIf we omit the complex geometry part, the loop is quite simple as it relies on the same technique with a line + curve per corner.
$n: 9; /* number of sides*/ $r: .2; /* control the radius [0 1] */ $a: 15deg; /* control the rotation */ .poly { aspect-ratio: 1; $m: (); @for $i from 0 through ($n - 1) { $m: append($m, line to Xai Yai, comma); $m: append($m, curve to Xbi Ybi with Xci Yci, comma); } clip-path: shape(#{$m}); }Here is another implementation where I define the variables in CSS instead of Sass:
CodePen Embed FallbackHaving the variables in CSS is pretty handy especially if you want to have some animations. Here is an example of a cool hover effect applied to hexagon shapes:
CodePen Embed FallbackI have also updated my online generator to add the radius parameter. If you are not familiar with Sass, you can easily copy the CSS code from there. You will also find the border-only and cut-out versions!
ConclusionAre we done with the curve command? Probably not, but we have a good overview of its potential and all the complex shapes we can build with it. As for the code, I know that we have reached a level that is not easy for everyone. I could have extended the explanation by explicitly breaking down the math, but then this article would be overly complex and make it seem like using shape() is harder than it is.
This said, most of the shapes I code are available within my online collection that I constantly update and optimize so you can easily grab the code of any shape!
If you want a good follow-up to this article, I wrote an article for Frontend Masters where you can create blob shapes using the curve command.
Better CSS Shapes Using shape()- Lines and Arcs
- More on Arcs
- Curves (you are here!)
- Close and Move
Better CSS Shapes Using shape() — Part 3: Curves originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Exploring the CSS contrast-color() Function… a Second Time
In many countries, web accessibility is a human right and the law, and there can be heavy fines for non-compliance. Naturally, this means that text and icons and such must have optimal color contrast in accordance with the benchmarks set by the Web Content Accessibility Guidelines (WCAG). Now, there are quite a few color contrast checkers out there (Figma even has one built-in now), but the upcoming contrast-color() function doesn’t check color contrast, it outright resolves to either black or white (whichever one contrasts the most with your chosen color).
Right off the bat, you should know that we’ve sorta looked at this feature before. Back then, however, it was called color-contrast() instead of contrast-color() and had a much more convoluted way of going about things. It was only released in Safari Technology Preview 122 back in 2021, and that’s still the case at the time I’m writing this (now at version 220).
You’d use it like this:
button { --background-color: darkblue; background-color: var(--background-color); color: contrast-color(var(--background-color)); } CodePen Embed FallbackHere, contrast-color() has determined that white contrasts with darkblue better than black does, which is why contrast-color() resolves to white. Pretty simple, really, but there are a few shortcomings, which includes a lack of browser support (again, it’s only in Safari Technology Preview at the moment).
We can use contrast-color() conditionally, though:
@supports (color: contrast-color(red)) { /* contrast-color() supported */ } @supports not (color: contrast-color(red)) { /* contrast-color() not supported */ } The shortcomings of contrast-color()First, let me just say that improvements are already being considered, so here I’ll explain the shortcomings as well as any improvements that I’ve heard about.
Undoubtedly, the number one shortcoming is that contrast-color() only resolves to either black or white. If you don’t want black or white, well… that sucks. However, the draft spec itself alludes to more control over the resolved color in the future.
But there’s one other thing that’s surprisingly easy to overlook. What happens when neither black nor white is actually accessible against the chosen color? That’s right, it’s possible for contrast-color() to just… not provide a contrasting color. Ideally, I think we’d want contrast-color() to resolve to the closest accessible variant of a preferred color. Until then, contrast-color() isn’t really usable.
Another shortcoming of contrast-color() is that it only accepts arguments of the <color> data type, so it’s just not going to work with images or anything like that. I did, however, manage to make it “work” with a gradient (basically, two instances of contrast-color() for two color stops/one linear gradient):
CodePen Embed Fallback <button> <span>A button</span> </button> button { background: linear-gradient(to right, red, blue); span { background: linear-gradient(to right, contrast-color(red), contrast-color(blue)); color: transparent; background-clip: text; } }The reason this looks so horrid is that, as mentioned before, contrast-color() only resolves to black or white, so in the middle of the gradient we essentially have 50% grey on purple. This problem would also get solved by contrast-color() resolving to a wider spectrum of colors.
But what about the font size? As you might know already, the criteria for color contrast depends on the font size, so how does that work? Well, at the moment it doesn’t, but I think it’s safe to assume that it’ll eventually take the font-size into account when determining the resolved color. Which brings us to APCA.
APCA (Accessible Perceptual Contrast Algorithm) is a new algorithm for measuring color contrast reliably. Andrew Somers, creator of APCA, conducted studies (alongside many other independent studies) and learned that 23% of WCAG 2 “Fails” are actually accessible. In addition, an insane 47% of “Passes” are inaccessible.
Not only should APCA do a better job, but the APCA Readability Criterion (ARC) is far more nuanced, taking into account a much wider spectrum of font sizes and weights (hooray for me, as I’m very partial to 600 as a standard font weight). While the criterion is expectedly complex and unnecessarily confusing, the APCA Contrast Calculator does a decent-enough job of explaining how it all works visually, for now.
contrast-color() doesn’t use APCA, but the draft spec does allude to offering more algorithms in the future. This wording is odd as it suggests that we’ll be able to choose between the APCA and WCAG algorithms. Then again, we have to remember that the laws of some countries will require WCAG 2 compliance while others require WCAG 3 compliance (when it becomes a standard).
That’s right, we’re a long way off of APCA becoming a part of WCAG 3, let alone contrast-color(). In fact, it might not even be a part of it initially (or at all), and there are many more hurdles after that, but hopefully this sheds some light on the whole thing. For now, contrast-color() is using WCAG 2 only.
Using contrast-color()Here’s a simple example (the same one from earlier) of a darkblue-colored button with accessibly-colored text chosen by contrast-color(). I’ve put this darkblue color into a CSS variable so that we can define it once but reference it as many times as is necessary (which is just twice for now).
button { --background-color: darkblue; background-color: var(--background-color); /* Resolves to white */ color: contrast-color(var(--background-color)); }And the same thing but with lightblue:
button { --background-color: lightblue; background-color: var(--background-color); /* Resolves to black */ color: contrast-color(var(--background-color)); }First of all, we can absolutely switch this up and use contrast-color() on the background-color property instead (or in-place of any <color>, in fact, like on a border):
button { --color: darkblue; color: var(--color); /* Resolves to white */ background-color: contrast-color(var(--color)); }Any valid <color> will work (named, HEX, RGB, HSL, HWB, etc.):
button { /* HSL this time */ --background-color: hsl(0 0% 0%); background-color: var(--background-color); /* Resolves to white */ color: contrast-color(var(--background-color)); }Need to change the base color on the fly (e.g., on hover)? Easy:
button { --background-color: hsl(0 0% 0%); background-color: var(--background-color); /* Starts off white, becomes black on hover */ color: contrast-color(var(--background-color)); &:hover { /* 50% lighter */ --background-color: hsl(0 0% 50%); } } CodePen Embed FallbackSimilarly, we could use contrast-color() with the light-dark() function to ensure accessible color contrast across light and dark modes:
:root { /* Dark mode if checked */ &:has(input[type="checkbox"]:checked) { color-scheme: dark; } /* Light mode if not checked */ &:not(:has(input[type="checkbox"]:checked)) { color-scheme: light; } body { /* Different background for each mode */ background: light-dark(hsl(0 0% 50%), hsl(0 0% 0%)); /* Different contrasted color for each mode */ color: light-dark(contrast-color(hsl(0 0% 50%)), contrast-color(hsl(0 0% 0%)); } } CodePen Embed FallbackThe interesting thing about APCA is that it accounts for the discrepancies between light mode and dark mode contrast, whereas the current WCAG algorithm often evaluates dark mode contrast inaccurately. This one nuance of many is why we need not only a new color contrast algorithm but also the contrast-color() CSS function to handle all of these nuances (font size, font weight, etc.) for us.
This doesn’t mean that contrast-color() has to ensure accessibility at the expense of our “designed” colors, though. Instead, we can use contrast-color() within the prefers-contrast: more media query only:
button { --background-color: hsl(270 100% 50%); background-color: var(--background-color); /* Almost white (WCAG AA: Fail) */ color: hsl(270 100% 90%); @media (prefers-contrast: more) { /* Resolves to white (WCAG AA: Pass) */ color: contrast-color(var(--background-color)); } }Personally, I’m not keen on prefers-contrast: more as a progressive enhancement. Great color contrast benefits everyone, and besides, we can’t be sure that those who need more contrast are actually set up for it. Perhaps they’re using a brand new computer, or they just don’t know how to customize accessibility settings.
Closing thoughtsSo, contrast-color() obviously isn’t useful in its current form as it only resolves to black or white, which might not be accessible. However, if it were improved to resolve to a wider spectrum of colors, that’d be awesome. Even better, if it were to upgrade colors to a certain standard (e.g., WCAG AA) if they don’t already meet it, but let them be if they do. Sort of like a failsafe approach? This means that web browsers would have to take the font size, font weight, element, and so on into account.
To throw another option out there, there’s also the approach that Windows takes for its High Contrast Mode. This mode triggers web browsers to overwrite colors using the forced-colors: active media query, which we can also use to make further customizations. However, this effect is quite extreme (even though we can opt out of it using the forced-colors-adjust CSS property and use our own colors instead) and macOS’s version of the feature doesn’t extend to the web.
I think that forced colors is an incredible idea as long as users can set their contrast preferences when they set up their computer or browser (the browser would be more enforceable), and there are a wider range of contrast options. And then if you, as a designer or developer, don’t like the enforced colors, then you have the option to meet accessibility standards so that they don’t get enforced. In my opinion, this approach is the most user-friendly and the most developer-friendly (assuming that you care about accessibility). For complete flexibility, there could be a CSS property for opting out, or something. Just color contrast by default, but you can keep the colors you’ve chosen as long as they’re accessible.
What do you think? Is contrast-color() the right approach, or should the user agent bear some or all of the responsibility? Or perhaps you’re happy for color contrast to be considered manually?
Exploring the CSS contrast-color() Function… a Second Time originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
The State of CSS 2025 Survey is out!
The State of CSS 2025 Survey dropped a few days ago, and besides waiting for the results, it’s exciting to see a lot of the new things shipped to CSS over the past year reflected in the questions. To be specific, the next survey covers the following features:
- calc-size()
- shape()
- Scroll-driven animations
- Container scroll-state queries
- CSS Carousels
- text-box-edge and text-box-trim
- field-sizing
- ::target-text
- @function
- display: contents
- Advanced attr()
- if()
- sibling-index() and sibling-count()
Again, a lot!
However, I think the most important questions (regarding CSS) are asked at the end of each section. I am talking about the “What are your top CSS pain points related to ______?” questions. These sections are optional, but help user agents and the CSS Working Group know what they should focus on next.
By nature of comments, those respondents with strong opinions are most likely to fill them in, skewing data towards issues that maybe the majority doesn’t have. So, even if you don’t have a hard-set view on a CSS pain point, I encourage you to fill them — even with your mild annoyances.
The State of CSS 2025 Survey is out! originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Getting Creative With HTML Dialog
Like ’em or loath ’em, whether you’re showing an alert, a message, or a newsletter signup, dialogue boxes draw attention to a particular piece of content without sending someone to a different page. In the past, dialogues relied on a mix of divisions, ARIA, and JavaScript. But the HTML dialog element has made them more accessible and style-able in countless ways.
So, how can you take dialogue box design beyond the generic look of frameworks and templates? How can you style them to reflect a brand’s visual identity and help to tell its stories? Here’s how I do it in CSS using ::backdrop, backdrop-filter, and animations.
Design by Andy Clarke, Stuff & Nonsense. Mike Worth’s website will launch in June 2025, but you can see examples from this article on CodePen.I mentioned before that Emmy-award-winning game composer Mike Worth hired me to create a highly graphical design. Mike loves ’90s animation, and he challenged me to find ways to incorporate its retro style without making a pastiche. However, I also needed to achieve that retro feel while maintaining accessibility, performance, responsiveness, and semantics.
A brief overview of dialog and ::backdropLet’s run through a quick refresher.
Note: While I mostly refer to “dialogue boxes” throughout, the HTML element is spelt dialog.
dialog is an HTML element designed for implementing modal and non-modal dialogue boxes in products and website interfaces. It comes with built-in functionality, including closing a box using the keyboard Esc key, focus trapping to keep it inside the box, show and hide methods, and a ::backdrop pseudo-element for styling a box’s overlay.
The HTML markup is just what you might expect:
<dialog> <h2>Keep me informed</h2> <!-- ... --> <button>Close</button> </dialog>This type of dialogue box is hidden by default, but adding the open attribute makes it visible when the page loads:
<dialog open> <h2>Keep me informed</h2> <!-- ... --> <button>Close</button> </dialog>I can’t imagine too many applications for non-modals which are open by default, so ordinarily I need a button which opens a dialogue box:
<dialog> <!-- ... --> </dialog> <button>Keep me informed</button>Plus a little bit of JavaScript, which opens the modal:
const dialog = document.querySelector("dialog"); const showButton = document.querySelector("dialog + button"); showButton.addEventListener("click", () => { dialog.showModal(); });Closing a dialogue box also requires JavaScript:
const closeButton = document.querySelector("dialog button"); closeButton.addEventListener("click", () => { dialog.close(); });Unless the box contains a form using method="dialog", which allows it to close automatically on submit without JavaScript:
<dialog> <form method="dialog"> <button>Submit</button> </form> </dialog>The dialog element was developed to be accessible out of the box. It traps focus, supports the Esc key, and behaves like a proper modal. But to help screen readers announce dialogue boxes properly, you’ll want to add an aria-labelledby attribute. This tells assistive technology where to find the dialogue box’s title so it can be read aloud when the modal opens.
<dialog aria-labelledby="dialog-title"> <h2 id="dialog-title">Keep me informed</h2> <!-- ... --> </dialog>Most tutorials I’ve seen include very little styling for dialog and ::backdrop, which might explain why so many dialogue boxes have little more than border radii and a box-shadow applied.
Out-of-the-box dialogue designsI believe that every element in a design — no matter how small or infrequently seen — is an opportunity to present a brand and tell a story about its products or services. I know there are moments during someone’s journey through a design where paying special attention to design can make their experience more memorable.
Dialogue boxes are just one of those moments, and Mike Worth’s design offers plenty of opportunities to reflect his brand or connect directly to someone’s place in Mike’s story. That might be by styling a newsletter sign-up dialogue to match the scrolls in his news section.
Mike Worth concept design, designed by Andy Clarke, Stuff & Nonsense.Or making the form modal on his error pages look like a comic-book speech balloon.
Mike Worth concept design, designed by Andy Clarke, Stuff & Nonsense. dialog in actionMike’s drop-down navigation menu looks like an ancient stone tablet.
Mike Worth, designed by Andy Clarke, Stuff & Nonsense.I wanted to extend this look to his dialogue boxes with a three-dimensional tablet and a jungle leaf-filled backdrop.
Mike Worth, designed by Andy Clarke, Stuff & Nonsense.This dialog contains a newsletter sign-up form with an email input and a submit button:
<dialog> <h2>Keep me informed</h2> <form> <label for="email" data-visibility="hidden">Email address</label> <input type="email" id="email" required> <button>Submit</button> </form> <button>x</button> </dialog>I started by applying dimensions to the dialog and adding the SVG stone tablet background image:
dialog { width: 420px; height: 480px; background-color: transparent; background-image: url("dialog.svg"); background-repeat: no-repeat; background-size: contain; }Then, I added the leafy green background image to the dialogue box’s generated backdrop using the ::backdrop pseudo element selector:
dialog::backdrop { background-image: url("backdrop.svg"); background-size: cover; } Mike Worth, designed by Andy Clarke, Stuff & Nonsense.I needed to make it clear to anyone filling in Mike’s form that their email address is in a valid format. So I combined :has and :valid CSS pseudo-class selectors to change the color of the submit button from grey to green:
dialog:has(input:valid) button { background-color: #7e8943; color: #fff; }I also wanted this interaction to reflect Mike’s fun personality. So, I also changed the dialog background image and applied a rubberband animation to the box when someone inputs a valid email address:
dialog:has(input:valid) { background-image: url("dialog-valid.svg"); animation: rubberBand 0.82s cubic-bezier(0.36, 0.07, 0.19, 0.97) both; } @keyframes rubberBand { from { transform: scale3d(1, 1, 1); } 30% { transform: scale3d(1.25, 0.75, 1); } 40% { transform: scale3d(0.75, 1.25, 1); } 50% { transform: scale3d(1.15, 0.85, 1); } 65% { transform: scale3d(0.95, 1.05, 1); } 75% { transform: scale3d(1.05, 0.95, 1); } to { transform: scale3d(1, 1, 1); } }Tip: Daniel Eden’s Animate.css library is a fabulous source of “Just-add-water CSS animations” like the rubberband I used for this dialogue box.
Changing how an element looks when it contains a valid input is a fabulous way to add interactions that are, at the same time, fun and valuable for the user.
Mike Worth, designed by Andy Clarke, Stuff & Nonsense.That combination of :has and :valid selectors can even be extended to the ::backdrop pseudo-class, to change the backdrop’s background image:
dialog:has(input:valid)::backdrop { background-image: url("backdrop-valid.svg"); }Try it for yourself:
CodePen Embed Fallback ConclusionWe often think of dialogue boxes as functional elements, as necessary interruptions, but nothing more. But when you treat them as opportunities for expression, even the smallest parts of a design can help shape a product or website’s personality.
The HTML dialog element, with its built-in behaviours and styling potential, opens up opportunities for branding and creative storytelling. There’s no reason a dialogue box can’t be as distinctive as the rest of your design.
Andy ClarkeOften referred to as one of the pioneers of web design, Andy Clarke has been instrumental in pushing the boundaries of web design and is known for his creative and visually stunning designs. His work has inspired countless designers to explore the full potential of product and website design.
Andy’s written several industry-leading books, including ‘Transcending CSS,’ ‘Hardboiled Web Design,’ and ‘Art Direction for the Web.’ He’s also worked with businesses of all sizes and industries to achieve their goals through design.
Visit Andy’s studio, Stuff & Nonsense, and check out his Contract Killer, the popular web design contract template trusted by thousands of web designers and developers.
Getting Creative With HTML Dialog originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
What We Know (So Far) About CSS Reading Order
The reading-flow and reading-order proposed CSS properties are designed to specify the source order of HTML elements in the DOM tree, or in simpler terms, how accessibility tools deduce the order of elements. You’d use them to make the focus order of focusable elements match the visual order, as outlined in the Web Content Accessibility Guidelines (WCAG 2.2).
To get a better idea, let’s just dive in!
(Oh, and make sure that you’re using Chrome 137 or higher.)
reading-flowreading-flow determines the source order of HTML elements in a flex, grid, or block layout. Again, this is basically to help accessibility tools provide the correct focus order to users.
The default value is normal (so, reading-flow: normal). Other valid values include:
- flex-visual
- flex-flow
- grid-rows
- grid-columns
- grid-order
- source-order
Let’s start with the flex-visual value. Imagine a flex row with five links. Assuming that the reading direction is left-to-right (by the way, you can change the reading direction with the direction CSS property), that’d look something like this:
CodePen Embed FallbackNow, if we apply flex-direction: row-reverse, the links are displayed 5-4-3-2-1. The problem though is that the focus order still starts from 1 (tab through them!), which is visually wrong for somebody that reads left-to-right.
CodePen Embed FallbackBut if we also apply reading-flow: flex-visual, the focus order also becomes 5-4-3-2-1, matching the visual order (which is an accessibility requirement!):
<div> <a>1</a> <a>2</a> <a>3</a> <a>4</a> <a>5</a> </div> div { display: flex; flex-direction: row-reverse; reading-flow: flex-visual; } CodePen Embed FallbackTo apply the default flex behavior, reading-flow: flex-flow is what you’re looking for. This is very akin to reading-flow: normal, except that the container remains a reading flow container, which is needed for reading-order (we’ll dive into this in a bit).
For now, let’s take a look at the grid-y values. In the grid below, the grid items are all jumbled up, and so the focus order is all over the place.
CodePen Embed FallbackWe can fix this in two ways. One way is that reading-flow: grid-rows will, as you’d expect, establish a row-by-row focus order:
<div> <a>1</a> <a>2</a> <a>3</a> <a>4</a> <a>5</a> <a>6</a> <a>7</a> <a>8</a> <a>9</a> <a>10</a> <a>11</a> <a>12</a> </div> div { display: grid; grid-template-columns: repeat(4, 1fr); grid-auto-rows: 100px; reading-flow: grid-rows; a:nth-child(2) { grid-row: 2 / 4; grid-column: 3; } a:nth-child(5) { grid-row: 1 / 3; grid-column: 1 / 3; } } CodePen Embed FallbackOr, reading-flow: grid-columns will establish a column-by-column focus order:
CodePen Embed Fallbackreading-flow: grid-order will give us the default grid behavior (i.e., the jumbled up version). This is also very akin to reading-flow: normal (except that, again, the container remains a reading flow container, which is needed for reading-order).
There’s also reading-flow: source-order, which is for flex, grid, and block containers. It basically turns containers into reading flow containers, enabling us to use reading-order. To be frank, unless I’m missing something, this appears to make the flex-flow and grid-order values redundant?
reading-orderreading-order sort of does the same thing as reading-flow. The difference is that reading-order is for specific flex or grid items, or even elements in a simple block container. It works the same way as the order property, although I suppose we could also compare it to tabindex.
Note: To use reading-order, the container must have the reading-flow property set to anything other than normal.
I’ll demonstrate both reading-order and order at the same time. In the example below, we have another flex container where each flex item has the order property set to a different random number, making the order of the flex items random. Now, we’ve already established that we can use reading-flow to determine focus order regardless of visual order, but in the example below we’re using reading-order instead (in the exact same way as order):
div { display: flex; reading-flow: source-order; /* Anything but normal */ /* Features at the end because of the higher values */ a:nth-child(1) { /* Visual order */ order: 567; /* Focus order */ reading-order: 567; } a:nth-child(2) { order: 456; reading-order: 456; } a:nth-child(3) { order: 345; reading-order: 345; } a:nth-child(4) { order: 234; reading-order: 234; } /* Features at the beginning because of the lower values */ a:nth-child(5) { order: -123; reading-order: -123; } } CodePen Embed FallbackYes, those are some rather odd numbers. I’ve done this to illustrate how the numbers don’t represent the position (e.g., order: 3 or reading-order: 3 doesn’t make it third in the order). Instead, elements with lower numbers are more towards the beginning of the order and elements with higher numbers are more towards the end. The default value is 0. Elements with the same value will be ordered by source order.
In practical terms? Consider the following example:
div { display: flex; reading-flow: source-order; a:nth-child(1) { order: 1; reading-order: 1; } a:nth-child(5) { order: -1; reading-order: -1; } } CodePen Embed FallbackOf the five flex items, the first one is the one with order: -1 because it has the lowest order value. The last one is the one with order: 1 because it has the highest order value. The ones with no declaration default to having order: 0 and are thus ordered in source order, but otherwise fit in-between the order: -1 and order: 1 flex items. And it’s the same concept for reading-order, which in the example above mirrors order.
However, when reversing the direction of flex items, keep in mind that order and reading-order work a little differently. For example, reading-order: -1 would, as expected, and pull a flex item to the beginning of the focus order. Meanwhile, order: -1 would pull it to the end of the visual order because the visual order is reversed (so we’d need to use order: 1 instead, even if that doesn’t seem right!):
div { display: flex; flex-direction: row-reverse; reading-flow: source-order; a:nth-child(5) { /* Because of row-reverse, this actually makes it first */ order: 1; /* However, this behavior doesn’t apply to reading-order */ reading-order: -1; } } CodePen Embed Fallbackreading-order overrides reading-flow. If we, for example, apply reading-flow: flex-visual, reading-flow: grid-rows, or reading-flow: grid-columns (basically, any declaration that does in fact change the reading flow), reading-order overrides it. We could say that reading-order is applied after reading-flow.
What if I don’t want to use flexbox or grid layout?Well, that obviously rules out all of the flex-y and grid-y reading-flow values; however, you can still set reading-flow: source-order on a block element and then manipulate the focus order with reading-order (as we did above).
How does this relate to the tabindex HTML attribute?They’re not equivalent. Negative tabindex values make targets unfocusable and values other than 0 and -1 aren’t recommended, whereas a reading-order declaration can use any number as it’s only contextual to the reading flow container that contains it.
For the sake of being complete though, I did test reading-order and tabindex together and reading-order appeared to override tabindex.
Going forward, I’d only use tabindex (specifically, tabindex="-1") to prevent certain targets from being focusable (the disabled attribute will be more appropriate for some targets though), and then reading-order for everything else.
Closing thoughtsBeing able to define reading order is useful, or at least it means that the order property can finally be used as intended. Up until now (or rather when all web browsers support reading-flow and reading-order, because they only work in Chrome 137+ at the moment), order hasn’t been useful because we haven’t been able to make the focus order match the visual order.
What We Know (So Far) About CSS Reading Order originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
- « first
- ‹ previous
- 1
- 2
- 3